Tuesday, August 01, 2006

Rules


Short rant about rules:

1. Rules are abstractions. They don't allow for learning directly about cause and effect. Therefore they're only good in extreme situations. Of course you're going to have a rule that says "No smoking in the gasoline storage shed". You don't want anyone finding out why the hard way. But, rules that, when broken, do not cause loss of life or limb, are stupid. The further from harm you get, in fact, the more ridiculous rules become.

2. Rules are really tricky. You have to write them very thoroughly. "No smoking" doesn't say "No lighting fire crackers", right? If you wrote down every single thing that would cause an explosion, nobody would read the rules. If you simply state "avoid ignition", some people may not understand. In fact, they'll probably light up a smoke to think about it...

3. Teach people, and let them make mistakes. That's how we learn. Consequences.

Just keep the rules reasonable, folks. Otherwise they're meaningless. Read a legal disclaimer after a car commercial some time and you'll see.

Kindergarten


Whew, I'm really glad I didn't post the rant I had all written out yesterday. That would have been a mistake. Rage sucks. Left over brainstem stuff, I know, but man it sucks hard.

Yesterday I sought help from my boss. He shut me down totally. Game over. I was thunder struck, and I totally didn't expect the lack of humanity. So I bring you...

Adversity

(when life shits on your plate)

Get a new plate. Don't wail and piss and moan alot, because nobody's going to care much.

It's like sitting down to a game of checkers with a new opponent. You both have played checkers before so you know the rules. But, on his first move, your opponent moves from a black to a red square. You call him on it, but he just looks at you blankly and says "your turn". Stunned and a bit angry, you follow suit. Next, your opponent moves his piece two squares instead of one. Now you're on to him. So you move two squares. In fact, maybe you throw in your own rule change and start putting your pieces back on the board when you land on red squares. That'll show him. Right? Ummm...

Okay, now you're not playing checkers any more are you? Now you're playing a game with no rules and so nobody can really win, and we all know how that games ends. You both end up screaming that you won, and maybe punch each other. Just like kindergarten. Then it's milk time. Very mature.

See, your only real option here is to calmly get up and find a different person to play with. True, this jackass just wasted your recess, but that's life. Sticking it out is even more unpleasent. Escalating the situation won't make you happy. And you know it. Tell the teacher? Sure, but you know what they say about tattle-tails...

Move on. Go have your milk and get your mat out and lie down and take a nap. Screw the psycho checker bully.

Creepy Math Puzzle


1. GRAB A CALCULATOR. (YOU WON'T BE ABLE TO DO THIS ONE IN YOUR HEAD).
2. KEY IN THE FIRST THREE DIGITS OF YOUR PHONE NUMBER (NOT THE AREA CODE).
3. MULTIPLY BY 80.
4. ADD 1.
5. MULTIPLY BY 250.
6. ADD THE LAST 4 DIGITS OF YOUR PHONE NUMBER.
7. ADD THE LAST 4 DIGITS OF YOUR PHONE NUMBER AGAIN!
8. SUBTRACT 250.
9. DIVIDE NUMBER BY 2.

DO YOU RECOGNIZE THE ANSWER?